TWOS Indoor toys

TWOS Indoor toys-1
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Description
Smart babies love to play chess, and you will accompany your children to grow up and let them explore the game. The chess pieces are smoothly polished and exquisitely crafted to care for the baby's small hands; thermal transfer technology, the printing is clear and does not fade; product size description: (length, width and height) 28*29*4cm, due to manual measurement, there will be slight deviations in the baby size, please accept it The actual item that arrives shall prevail! The chess box can be stored.


Game introduction

Chinese Chess: General or Shuai: Movement range: It can only move in the palace. Movement rules: It can only move one point horizontally or vertically at each step. Taxi: Movement range: It can only move within the palace. Movement rule: It can only move one point in the diagonal direction at each step. Elephant: Moving range: One side of the river boundary. Movement rules: Each step can only move two points along the diagonal direction. In addition, it cannot cross obstacles during the movement. (Commonly known as the elephant walking field); Horse: moving range: any position, moving rules: each step can only move a little bit horizontally or vertically, and then move it diagonally to the left or right. In addition, obstacles cannot be crossed during the movement. (Commonly known as horse walking day) Car: moving range: any position, moving rule: any unobstructed point can be moved horizontally or vertically. Cannon: Moving range: Any position, moving rules: It moves very similar to a car, but it must jump over a piece to capture one of the opponent's pieces. Pawn: Movement range: any position, movement rule: each step can only move forward one point. After crossing the river, it increased the ability to move left and right, and soldiers were not allowed to move backwards. First, the opponent's general (handsome) "checkmate" wins.
Checkers: There are 2 4 6 players in the game. At first, there are 10 squared triangles on each side. The goal is to jump to the opposite camp with 10 chess pieces, and the one who occupies the opposite camp first wins. The rule is that the chess piece can move in six directions, and each step can only reach the adjacent empty position. The jumper can jump continuously. The jumper rule jumps into the next square every other chess piece, with one chess piece in the middle and equal empty positions on both sides. Jump directly to a symmetrical position.
Flying Chess: Roll 5 or 6 on the dice to take off a plane. Toss 6 points in the game. Players can contact toss 2 times or choose to take off another plane. When the plane flies into its own grid of the same color, it can jump to the next grid of the same color. If the next grid is connected to the fast lane, it can fly directly. During the flight of the aircraft, if the points reach one square, if there is an enemy aircraft, the enemy aircraft can be directly hit back to the base. When the plane flies to the end point, the player has to count the points to reach the end point. If the number of points thrown exceeds the end point, the aircraft will go back until the point just reaches the end point. Only when all 4 planes fly to the end is a victory.
Gobang: Black moves from both sides in turn, and black moves first. When there are three pieces on the board (two black and one white), if White feels that the opening is not good for him, he can propose an exchange, and Black accepts it unconditionally. Then continue to play chess. Either side first forms the same five consecutive horizontal, vertical, and diagonal on the chessboard to win. If 30 pieces of each piece are played regardless of the outcome, you can move any of the pieces, one step at a time, when the five pieces of your own side are slanted horizontally and vertically and a straight line is the victory.
Ledi Rabbit Adventure Chess: 2-4 player game, each player has a chess piece, the dice roll 6 starts from the starting point, take turns to roll the dice, what time the dice take a few steps, encounter a trap on the way and follow the trap prompt to retreat, pause, and move forward. For example, the number of dice is so good that the foot of the ladder can go straight up. Whoever gets the treasure with the number 100 first wins.
Chess: There are 2 players in the game. The chess board is a square, composed of 64 small squares with 8 horizontal and vertical squares, one dark and one light in color. The dark grids are called black grids, and the light grids are called white grids. The chess pieces are placed in these grids to move. There are 32 chess pieces in total, divided into two groups of black and white, each with 16 pieces. Each player will hold a group. King: You can move horizontally, vertically, or diagonally, but each move is limited to one step. Back: You can walk horizontally, straight, and diagonally. The number of steps is unlimited, but you can't go over. It is the most powerful piece of chess. Car: You can walk both horizontally and vertically, not diagonally. Under normal circumstances, you can't overtake the child. Elephant: Can only walk diagonally. There is no limit to the number of grids, and you can't overtake them. There are two elephants on each side, one for the white square and the other for the black square. Horse: In each move, you first go horizontally or straight one square, and then move one square diagonally. You can go over the pieces, and there is no restriction on the "crappy legs" in "Chinese Chess". Bing: You can only walk straight forward, and you can only walk one square at a time. But when you take the first step, you can go straight to two more squares. The pawn's method of capturing pieces is different from the direction of the move. It is straight forward and diagonally, that is, if there is an opponent's piece within one square of the pawn's diagonal movement, it can be captured and occupy that square.

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